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Arena of Valor currently has 109 heroes, each requiring varying skill levels to master. While most of these heroes can be mastered after a relatively short time, there are some who will take a few practice matches to get the hang of. Each class of hero in AoV has its own hard-to-use characters, meaning players who want to improve in any role are encouraged to use them at some point. If you are interested to know who these heroes are, here is a list of six AoV champions who are tough to control: Warrior: Superman Superman is usually played in the Slayer Lane, but he doesn’t usually stay there throughout the game unlike other warriors. His passive requires him to be on the move almost all the time so that his better skills are unlocked and his teammates benefit more from his repositioning capabilities. However, the payoff for mastering this hero is huge, like scoring big in online casino bonuses. Assassin: Murad Murad specialises in dealing lots of damage without fear of retaliation using his ultimate, but even the player who controls him might be annoyed with putting it to use due to the fact that his ultimate remains locked until he successfully hits enemy units at least four times. This means in order to make the most out of his movepool, it’s either he will join in on team fights immediately (which leaves him in a vulnerable position) or keep a jungle creep alive to unlock his ultimate (which is contradictory to his role as a jungler). Tank: Grakk Grakk may be a tough hero to kill, but it doesn’t help in reducing his difficulty in casting his skills. He is played as a support hero and initiates team fights or ganks by pulling opponents in with his grappling hook, and it is this hook that makes him so hard to use. Grakk players need careful aim to grab opponents because the hook travels slowly and therefore can be easily dodged by enemy heroes. Support: Zip Zip is considered by many as an annoying hero to deal with, but less experienced players who use him may also find him hard to control, especially when using his ultimate which is a huge hit-or-miss. If you use Zip’s ultimate, you are free to choose the initial direction of where he will roll. After that, he will just bounce around walls and towers and you can’t do anything about it until you stop the ultimate. Mage: Lorion Lorion is another meta-relevant hero who enjoys exposure in pro tournaments. He is a reliable hero when it comes to whittling down the opponent’s HP but the catch is you have to either correctly guess where the opponents will go next and cast your first ability there or you will have to get close to them and use your second ability to try to kill them slowly. His ultimate, meanwhile, also requires proper aim if you want to knock opponents into the air from a distance but you have a short time to pinpoint where you want the ultimate to land before it fully activates. Marksman: Elsu Elsu has also seen competitive play in international tournaments due to his high base damage output. What makes him so hard to use, though, is his second ability which gives you up to three bullets to snipe enemies from a long distance. Another hindrance to Elsu’s sniping ability is his potential lack of vision on parts of the map where he doesn’t have his wards. He also has low attack speed so he can’t be counted on for immediate counterattacks. These heroes may be intimidating to use if you are a novice player but, given loads of practice, it will give you a better shot at winning. Mastering them will take a few losing matches but when you finally get the hang of it, it will be like snagging online casino bonuses especially when you win in team fights. Proper synergy, of course, is also required in AoV, so that your burden of using a high skill cap hero will be lessened. Find out more here at https://www.tsars.com/
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